If you have too many high-cost cards in your hand you won't be able to play much in the beginning and this could end up hurting you. As mentioned above, in the early gameplay you’re only given a small amount of elixir to work with. A good strategy is to redraw on any card that costs more than two elixirs to deploy – especially if you have all high-cost cards. Players can choose to redraw on any of their beginning cards once before the game starts. Redraw Any Costly Cards In Your Starting Handīefore beginning a battle, you are dealt four cards and a special plant power or zombie trick. Powers include these like sending direct damage to the Zombie hero, enhance a plant’s skills or stats, remove a zombie from the playing field or freeze a zombie for that round. Plants get to play these before zombies play their tricks. Plant Powers – Plant powers are like zombie tricks.The can: place a plant in a lane, enhance a plant’s skills or stats or allow players to draw more cards. Plant Cards – depending on who the hero is, plant cards can do different things.Plants get to play both powers and cards in the same move. Playing as a Plant – plants get their turn after zombies lay down their cards but before zombies can do any tricks.Players should always take account of which zombie tricks they hold in their hand and plan their moves carefully so they will have brains to spend on tricks. Zombie tricks can do fun things like allow you to move a zombie to another lane, or make him deadly, meaning it kills any plant it damages after the round is played. Zombie Tricks – Zombie tricks can be played after the Plant defender plays their cards.
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